Where did the android sdk download
This change decouples the build tools versions from the IDE versions, allowing updates to the tools without requiring an IDE update. Updated tools to allow libraries to share the same package name as the applications that use them. Updated draw9patch tool to allow easier changing of markers. Added new Lint checks, including checks for layout consistency, RelativeLayout siblings, Parcel creator, JavaScript interfaces, Service casting, quantity strings, manifest typos, orientation tags in layouts, overlapping names for 9-patches and images, and class existence checks.
Released some of the Android tools into Maven Central to assist third-party tool developers. Bug fixes: Fixed a number of minor bugs in the SDK and build system. General Notes: Improved error reporting in dx when dex merging fails in the build system. Added more than 15 new Lint checks, including checks for overriding older APIs, XML resource problems, graphic asset issues and manifest tags.
Added new aapt feature to compile resources. General Notes: Build Updated build to detect and handle package name conflicts between an application and the libraries it depends on. Libraries cannot share package names unless all of them share the same package name. Issue , Issue Added a flag to disable dex merging to deal with cases where merging could generate a broken dex file. If this happens to your project, add the following setting to your project.
RenderScript Added support for Filterscript compilation. Added new project setting to control the RenderScript compilation target separately from an Android project. Adding the following line to a project. Issue Fixed incorrect flagging of formatting strings. Issue Fixed problem where tools:ignore directive in the manifest file was ignored by the Lint tool.
Issue Fixed problem with flagging a wakelock release inside a conditional. Issue Fixed handling of custom namespace attributes. Added fixes for filtering out library project warnings. Removed warnings about missing classes before a build. Fixed problem with the SDK Manager so that it auto-selects the most recently released platform on startup.
Fixed Java finding script to look for the currently supported version of Java 1. Enable this mode by adding the following line to the project. Updated the build to generate R resource classes for library projects with only the IDs needed by the libraries, reducing the risk of hitting DEX file limits for fields and methods.
Improved the build so that several editing features code completion, resource chooser, go to declaration properly handle library project resources. Lint Added over 25 new lint rules for resources, locale settings, layout files, incorrect use of SparseArray and PowerManager. WakeLock and manifest issues. Updated reporting to include errors in library projects if the library project is in the list of projects to be checked.
Added a new lint target to the Ant build system for easier integration with continuous build systems. Added new --sources and --classpath arguments to point to sources with different directory structures.
Added support for class file flow analysis. Improved emulators so that they launch with a skin that is dynamically generated and reflects the actual hardware configured in the AVD Manager. Bug fixes: Fixed manifest merger to properly adapt library classes in the merged manifest. Bug fixes: Fixed wrong check on build state that forced repetitive Java code recompilation. Fixed problems with running more than one emulator and running multiple emulators with GPU acceleration.
Improved resize algorithm for better rendering on scaled emulator windows. Fixed a bug in the lint check for unprotected broadcast receivers to ignore unprotected receivers for default Android actions. Fixed build issue for projects using RenderScript. Fixed memory leak in the emulator. General notes: Added new Device Monitor application, grouping Android debugging tools into a single application, including ddms, traceview, hierarchyviewer and Tracer for GLES.
Build System Added automatic merging of library project manifest files into the including project's manifest. Enable this feature with the manifestmerger. Added automatic ProGuard support for the aapt -G flag. This change causes the build system to generate a temporary ProGuard keep-rules file containing classes that are referenced from XML files such as custom views and pass this to ProGuard at shrink time.
This can make the resulting APK much smaller when using just a small portion of a large library project such as the Android Support library , since the catch-all rules to keep all custom views from the default ProGuard configuration file have also been removed.
Added two ProGuard configuration files for use in projects: proguard-android-optimize. SDK Manager Improved caching to reduce downloading of repository definitions.
Bug fixes: Build Fixed problem where test projects did not have access to the full classpath of tested projects, including Library Projects and third-party jars.
Fixed deployment logic so that applications with embedded tests can now be deployed and tested like test applications, including code coverage information. Fixed Ant support for testing projects with libraries. Bug fixes: Fixed an issue that prevented some developers from running the emulator with GPU acceleration. General notes: Updated the SdkController app to encapsulate both sensor and multitouch emulation functionality. General notes: Emulator Added support for hardware accelerated graphics rendering.
Added experimental support for multi-touch input by enabing the emulator to receive touch input from a USB-tethered physical Android device. In addition to many new features, this update fixes the Conversion to Dalvik format failed with error 1 error some users have experienced. Updated the default proguard. Split the ProGuard configuration file has been in half, with project specific flags kept in project and the generic Android flags distributed and updated with the tools themselves.
Build Added a feature that allows you to run some code only in debug mode. You can check the BuildConfig. DEBUG constant in your code to run debug-only functions. You do not need to install the NDK to develop Xamarin.
You can expand a platform to see its components and which components are installed by clicking the arrow to the left of the platform. Click down arrow to unexpand the component listing for a platform.
To install only some components, click the box next to the platform once. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Is this page helpful? Please rate your experience Yes No. Any additional feedback? Important Xamarin. Android does not support JDK 9.
In this article. After that when the first download and installation completes you can further configure the packages to your needs. I hope this helps. Where can I find the sdk manager? Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Where to download the Android SDK? Ask Question. Asked 3 years, 6 months ago. Active 2 years, 1 month ago. Viewed 2k times. Improve this question. Compare two APKs to see how your app size changed between app versions. Install and run your apps faster than with a physical device and simulate different configurations and features, including ARCore, Google's platform for building augmented reality experiences.
Powered by Gradle, Android Studio's build system allows you to customize your build to generate multiple build variants for different devices from a single project. The built-in profiling tools provide realtime statistics for your app's CPU, memory, and network activity.
Identify performance bottlenecks by recording method traces, inspecting the heap and allocations, and see incoming and outgoing network payloads. See the Android Studio release notes. More downloads are available in the download archives. For information on recommended devices and specifications, as well as Android Emulator support, visit chromeos.
If you're new to Android development, check out the following resources to get started. Build your first app Start writing code in Android Studio by following the tutorial to Build your first app. Learn Android with interactive video training in the Android Fundamentals Udacity course. For help installing Android Studio, see the Install guide. Android Studio. Download What's new User guide Preview. Android Developers. Android Studio Android Studio provides the fastest tools for building apps on every type of Android device.
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